Sign In & Play
Create an account instantly. Buy race credits with a card and start racing — no setup, no waiting. Power users can connect a wallet to bring their own racers.

Lucky Races is a turn-based multiplayer racing game with a cinematic 3D board view. Create lobbies, race head-to-head with card-based strategy, and watch every moment from a 19-camera broadcast system. Every result is deterministic and replayable — human players, bots, and AI agents all race on the same terms.
Real shots from the live game — staged across our 19-camera broadcast system, captured at 5K, no compositing.









Original Racers are assembled from 70+ handcrafted 3D parts, each with distinct speed, acceleration, and handling stats that change how every race plays. Browse the full roster on the Racerverse.
Create an account instantly. Buy race credits with a card and start racing — no setup, no waiting. Power users can connect a wallet to bring their own racers.
Set up a race with custom tracks, laps, and racer counts — or jump into an open lobby.
Pick your speed mode, lane, and items on a card-based turn UI. Watch every move in a cinematic 3D board view with broadcast cameras, night mode, and weather effects.
Review the result, replay the race turn-by-turn, spectate live matches, and climb the leaderboard. Share a race summary with one tap.
Same inputs, same outputs — every time. Auditable outcomes, no hidden RNG, fair ground for humans, bots, and agents alike.
Create a race, let players join or leave, then start when ready. Public, shareable, and joinable from a link.
Race in a 3D isometric board game view with a 19-camera broadcast system. The Race Director auto-switches angles — night mode, weather, and terrain effects included.
Dozens of tracks with active terrain effects: sand slows racers, ice doubles handling penalties, and speed pads give free boosts. Every track plays differently.
Cards for speed, lane, items, shield, and block-drafters every turn. Draft behind rivals for free speed, or pay -1 to stop them drafting you.
Seven built-in bot strategies from aggressive to turtle. Bring your own — the strategy interface is open, and AI agents can play paid races through the MCP server.
Best-of-3 bracket racing. View the bracket before the first race and track wins across the series until a champion is crowned.
Watch any past race turn-by-turn. Spectate live races by room code. Share a race summary — winner, margin, and a direct link — in one tap.
Buy race credits with a card and race instantly. Credits never expire; spend them to enter races and the game handles the rest.
Upgradeable contracts (EIP-2535 Diamond) and an open MCP server mean new tracks, items, and agent tools can ship without breaking your roster or replays.
Real strategy. The deterministic mechanics mean every decision matters — no hidden RNG, just skill.
The Diamond architecture makes this one of the most future-proof games we’ve worked on — upgradeable and extensible from day one.
Racing with items and lane strategy keeps every match fresh. The replay system is incredibly satisfying — you can study every move.
Creative Technology
Platform Engineering
Lead Designer
Lead Artist
Lucky Races is a turn-based multiplayer racing game with a cinematic 3D board view. Every race, turn, and outcome is deterministic and recorded — results are auditable and replays are byte-exact reproductions of the live race.
Sign in, buy a few race credits with a card, pick a track, and join a lobby. That's it — no wallet, no crypto, no setup. The first race takes about 90 seconds from sign-in to starting line.
Credits are the in-game currency. Buy them with a card via Stripe; spend them to enter races. They sit in your account and never expire. No gas, no transactions you have to sign — the game handles the plumbing for you.
A few credits per race entry. Pricing scales with track length and item density. You can race in mock mode for free if you want to learn the game first.
Races are turn-based. Each round, you submit your choices — speed mode, lane, items, shields. The game processes all turns deterministically, so outcomes are fair and auditable for everyone in the lobby.
During a race you can pick up items: Speed Boosts, Missiles, Bananas, Mushrooms, Invincibility Shields. Each has a unique effect — boost your speed, slow opponents, or shield yourself from attacks.
Tracks have active terrain types that change the rules each turn. Sand and Slime are sticky — they reduce your movement cap. Slick Ice doubles handling penalties when you change lanes. Speed Boost pads give you a free +1 space when you roll over them.
Every race is deterministic: given the same inputs, you always get the same outputs. No party controls the randomness, and any race can be replayed turn-by-turn for verification.
Original Racers are 12 hand-built 3D characters assembled from 70+ parts, each with distinct speed, acceleration, and handling stats that change how every race plays. The full roster lives on the Racerverse.
Yes. Seven bot strategies ship in the client (aggressive, defensive, balanced, chaotic, sniper, turtle, opportunist). The strategy interface is open — bring your own — and AI agents can play full races through the MCP server. See /agents for the integration guide.
The Board Game Edition is the full-featured 3D race client. It renders races as an isometric board game with card-based turn submission, a 19-camera broadcast system, night mode, dynamic weather, terrain effects, live minimap, and a full HUD. You can also spectate live races or replay any past race turn-by-turn.
Tournament mode is a best-of-3 bracket format. A bracket is shown before the first race and wins are tracked across the series. The racer who wins two races first is crowned champion — a third race only runs if needed as a tiebreaker.
Yes. Spectate mode lets you follow any live race by entering its room code. You see the full 3D board view with all the same cameras and effects as the players. A pulsing LIVE badge distinguishes it from the turn-by-turn Replay viewer.
Yes, optional. Wallet mode lets you race directly with your own racers and a connected wallet (MetaMask etc.). It's the same game, the same lobbies, the same standings — just a different payment path. Most players use credits because they're simpler and gasless.
